Work on the next release (1.3) of OctoberPeaks is coming along. It was a lot of little bits of work but I rewrote much of the UI logic into a shape I think which will be better for the other UI work required for this release. In short, this was building a data binding mechanism and changing the UI to be more about view composition as opposed to direct call code reuse. So far, it has a much easier to follow and less rigid feel.
This unblocks the remaining UI work, which isn't actually too much. The main work is just in building a new default landing UI state for managing/selecting single-player worlds and multi-player servers. This should mean that the game starts up into an intelligible GUI with a basic double-click, as opposed to needing to craft the specific game mode options via command-line (although I expect to still support that invocation mode).
Additionally, I want to give some of the native packaging a try, in this release. Looking at the support the LibGDX builder has for this, it seems promising and more flexible than when I last looked at this. Still to be determined, though (and this is technically a "nice to have" goal). It would be nice if it works out, though, since it would make the game an option for people who don't have or want to bother with a local JVM installation.
In terms of low-level changes for this release, in the core library, that was completed a while ago: Client-side lighting optimizations and support for larger viewable distances.
Hopefully won't be too much longer,
Jeff.