Just a quick peek at what is going on in OctoberPeaks. I got a placeholder cuboid meshing implementation connected so now the shape of the world can be viewed in-world. Of course there are no graphics but this perspective should at least give you a sense of what I am talking about with this game. It is hard to see without real textures but you can make out a tree to the right and a hill in the distance.
Getting to this point is a relief after being stuck on some bizarre bug in the linear algebra since late last week (which turned out to be 2 errors in the frustum cancelling each other out except that they flipped the x-axis).
Next step is to connect the entity location to the camera and connect the movement mutations into the SpeculativeProjection. This shouldn't be too difficult (this data is already coming from an OctoberProject server and I already did the bulk of that work in OctoberPlains) but may always have unexpected delays, at this point.
However, I decided to create this graphic now since those changes won't modify the look.
It is nice to finally show a glimpse what has been in stage2 of the plan since this first started and good to know that what I see in my mind, when playing OctoberPlains, is what we will see on screen soon.
Finally good to see the OctoberPeaks interface coming together,
...Nights