For some reason, I feel like I should have more on my mind but I haven't been up to too much, of late. I think that my distraction addiction is getting worse, or something.
At least I am trying to get out, more often, as it warms up. Still, it sucks that I am always alone. I just don't know anyone who likes doing what I like spending my time doing: Long conversations about technical things, minimally how we think about ourselves and how to understand the modern nature of social interaction, or going on long walks through the city (for a species evolved for long walks, I am always surprised by how few of us actually like doing that).
OP work is slow-going since I am trying to get out during the day, but also the current set of creature logic transformations is an uninteresting change to one of the uglier parts of the code. I have some ideas about how I want to handle that villager idea but it will still be very simplified, I think, to the point of being basically a cheat. Even with that, there are some serious questions I am not sure how to ideally answer. I suspect that the first cut of this will need to seriously reign-in some of the more ambitious ideas. I just hope that I can make the rest of the structure work in some sensible way, despite that. I still want to avoid the "NPC trading mechanic is a way to print infinite resources with very low effort" trap of so many related games.
That is all for now,
...Nights