Now that the Cacophony tooling work for my site generation is done and working, I need to figure out what to do next.
There is that possibility of Maven-on-IPFS tooling/scripts, but I am not sure how useful that is, at this time. I am currently just abusing some GitHub branches as ad-hoc Maven repos, which is working relatively well. Still, the IPFS solution would probably make more sense as an example of what to do to solve that problem (in a more properly decentralized way).
I keep idly thinking about "Cacophony Lite" but I am not all that interested in it since it would only be used by maybe some IPFS people taking a look at it, probably not the broader world, so it wouldn't help too much. The lack of any persistent background process or reliable local storage would mean that the system would need to be VERY "lite" and would probably perform terribly, so I am not sure it would be a "good" example of the system. Beyond that, I am just not too interested since 100% of the work is work I am bad at and don't like doing (front-end stuff in JS). Still, it might be worth it.
The main thing I am thinking about, however, is something I am calling the "October Project". This would be essentially a minimal Minecraft clone, but would be more about testing out some logic processing ideas to improve system flexibility and scalability (generalized parallel update processing), as opposed to something trying to be a "real" game. It would at least be an interesting technical challenge (at least until I got to the UI, which is tedious mucking about with shader programs and UI geometry - interesting problems, but not really my forte). Maybe... not sure... probably.
Also, I found a page where you can describe your IPFS ecosystem project, but I need a logo in order to use that. So, I guess I will probably mess around with logo design for Cacophony (although this is also not a strong suit of mine - I have never been one for visual art). I have some ideas and they favour vector graphics so I might be able to make something work (since this is less about "painting" and more about "line art").
Jeff.