Re: Constantly re-thinking motion in OctoberProject
Posted by Moonless Nights
Reply to: Re: Constantly re-thinking motion in OctoberProject (Posted by Posted by Moonless Nights)
Re: Constantly re-thinking motion in OctoberProject
Uggh, I _thought_ I had completed all the bigger changes but I realized, in my last-minute play-testing, that slower creatures are still having issues with the recent movement changes.

This means that I need to make a more thorough change to the AI logic before I can make this release (as improving the AI was the main point of this release). On the up-side, it means I can finally replace the mad-hackery of the initial implementation with something more flexible and robust.

Hopefully this won't delay my plans too long.