Uggh, I _thought_ I had completed all the bigger changes but I realized, in my last-minute play-testing, that slower creatures are still having issues with the recent movement changes.
This means that I need to make a more thorough change to the AI logic before I can make this release (as improving the AI was the main point of this release). On the up-side, it means I can finally replace the mad-hackery of the initial implementation with something more flexible and robust.
Hopefully this won't delay my plans too long.